Vortex
|
![]() |
· | Swirl Outwards: the components of a Complex Object are blown out from a gravitation point over time
|
· | Swirl Inwards: the components of a Complex Object are attracted into a gravitation point over time
|
· | Custom: Gravitation point = (X, Y, Z), where the X axis points left, the Y axis points down, the Z axis points to the front, 1 unit is equal to 1 pixel and the origin is at the center of the Text Object
|
· | Left: Gravitation point = (left of text - component width/2 + X, Y, Z)
|
· | Right: Gravitation point = (right of text + component width/2 + X, Y, Z)
|
· | Top-Left: Gravitation point = (left of text - component width/2 + X, top of text - component height/2 + Y, Z)
|
· | Top: Gravitation point = (X, top of text - component height/2 + Y, Z)
|
· | Top-Right: Gravitation point = (right of text + component width/2 + X, top of text - component height/2 + Y, Z)
|
· | Bottom-Left: Gravitation point = (left of text - component width/2 + X, bottom of text + component height/2 + Y, Z)
|
· | Bottom: Gravitation point = (X, bottom of text + component height/2 + Y, Z)
|
· | Bottom-Right: Gravitation point = (right of text + component width/2 + X, bottom of text + component height/2 + Y, Z)
|
· | Current X-Y: Gravitation point = (component's x + X, component's y + Y, Z)
|
· | Current X: Gravitation point = (component's x + X, Y, Z)
|
· | Current Y: Gravitation point = (X, component's y + Y, Z)
|
· | Custom: Midpoint = (X, Y, Z)
|
· | Left: Midpoint = (left of text - component width/2 + X, Y, Z)
|
· | Right: Midpoint = (right of text + component width/2 + X, Y, Z)
|
· | Top-Left: Midpoint = (left of text - component width/2 + X, top of text - component height/2 + Y, Z)
|
· | Top: Midpoint = (X, top of text - component height/2 + Y, Z)
|
· | Top-Right: Midpoint = (right of text + component width/2 + X, top of text - component height/2 + Y, Z)
|
· | Bottom-Left: Midpoint = (left of text - component width/2 + X, bottom of text + component height/2 + Y, Z)
|
· | Bottom: Midpoint = (X, bottom of text + component height/2 + Y, Z)
|
· | Bottom-Right: Midpoint = (right of text + component width/2 + X, bottom of text + component height/2 + Y, Z)
|
· | Current X-Y: Midpoint = (component's x + X, component's y + Y, Z)
|
· | Current X: Midpoint = (component's x + X, Y, Z)
|
· | Current Y: Midpoint = (X, component's y + Y, Z)
|
· | Cur. X-Y only: Midpoint = (component's x + X, component's y + Y, none)
|
· | Cur. X only: Midpoint = (component's x + X, none, none)
|
· | Cur. Y only: Midpoint = (none, component's y + Y, none)
|
· | Custom X-Y: Midpoint = (X, Y, none)
|
· | Custom X-Z: Midpoint = (X, none, Z)
|
· | Custom Y-Z: Midpoint = (none, Y, Z)
|
· | Custom X: Midpoint = (X, none, none)
|
· | Custom Y: Midpoint = (none, Y, none)
|
· | Custom Z: Midpoint = (none, none, Z)
|
· | None: no Midpoint (the motion track is a straight line)
|
|
· | Scale: specifies how much the component is scaled at the start/end of the Effect. A value of 100% means no change in scale
|
· | Alpha: specifies how much the component is faded at the start/end of the Effect. A value of 100% means the alpha of the component is unaffected. A value of 0% means the component is completely faded out
|
· | Color: this specifies the color Transform for the component at start/end of the Effect. The component color is calculated by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color. A value of 0% means no change in color
|